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Whoa. I love this. The mechanics and the level design delivers the message very well.

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The way the game starts by making sure the player knows they're in danger, then repeats that lesson several times. By the end you don't encounter any more cliffs and you think "Wait... am I safe now?" and push on, despite being a bit nervous. That's a genius idea right there.


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Also, the music is great.

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<spoilers>

I'm so glad you felt all that! We wanted to condition the player to be fearful and establish a habit of staying in control. The goal is to then unlearn and have faith, despite all the betrayal one may have faced. We really tried to gamify the human struggle of letting go after having built up so many walls and defense mechanisms through life.

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Thank you for your in-depth comment!