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A pretty common formula of a "use your past selves to solve puzzles" game but done with enough visual flair and polish to make it stand out and fun, I liked the wall button puzzles where I could 'set up' someone walking up and pressing a button by spamming E, then pressing the button in the second go to make them walk up, over all a very cool game that is being passed on which makes me sad, good job!

I agree, the idea itself isn’t new. I wanted to explore it more through clone synchronization, where you would set up chains of actions for future recordings. We also planned items that could be passed between clones and enemies that one clone could distract while the others slipped past. But within the jam timeframe, we decided to focus on polishing the core mechanics instead. Thanks for playing and for the thoughtful feedback!