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Akramion

37
Posts
3
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A member registered 16 days ago · View creator page →

Creator of

Recent community posts

(1 edit)

The art and sound design are great!

Wow, thank you so much! That honestly means a lot to us. I’m really glad you enjoyed the mechanic and the difficulty progression, we put a lot of effort into making the game feel polished and introducing the mechanics gradually.

Such a cool idea! The first time a date went wrong and the game suddenly turned into horror, it genuinely made me feel uneasy. The sound design is excellent!

Lovely art and really satisfying interactions with the world! A fun interpretation of the theme.

Interesting concept! It reminded me of Return of the Obra Dinn

Such a cool and creative idea! The presentation is really memorable.

A clear and enjoyable concept with a very smooth difficulty curve!

Thanks for playing! I’ll definitely check out your game too!

Interesting idea and a really nice balance. It feels tense without becoming frustrating.

Thanks for the comment! One of my friends also said the game gave them Omori vibes.

I’m really glad you appreciated our idea and the effort I put into the level progression

Thank you so much! I really tried to make the difficulty curve feel smooth and introduce the mechanics gradually.

Interesting concept, and the art and music are excellent. Unfortunately, I couldn’t quite figure out the controls.

The art and animations are awesome!

Such a fun game! The mix of minigames and the creative use of microwaves was really cool. It genuinely surprised me!

The visuals are amazing,  they reminded me of Inscryption. The puzzles are great too!

Really cool game! It feels incredibly polished and impactful, and it’s very addictive!

I really enjoyed the game! The concept is simple but addictive, and breaking the boxes feels incredibly satisfying thanks to the sound and effects.

An unexpected take on a familiar idea, made even more interesting by the ability-purchasing mechanic!

This was unexpected and really cool! It reminded me of The Stanley Parable from the very beginning, and I was so surprised when I realized you could make different choices, and that there were even action scenes!

Interesting interpretation of the jam theme! I got some Katana ZERO and Hotline Miami vibes from it.

A familiar core idea, but the pattern mechanic gives it a whole new feel. The level design is excellent!

I agree, the idea itself isn’t new. I wanted to explore it more through clone synchronization, where you would set up chains of actions for future recordings. We also planned items that could be passed between clones and enemies that one clone could distract while the others slipped past. But within the jam timeframe, we decided to focus on polishing the core mechanics instead. Thanks for playing and for the thoughtful feedback!

I agree, the UI still needs some polishing. It’s not always clear how many tapes are left, especially on levels where the walls overlap the UI. Thanks for the feedback and for playing!

I’m really happy to hear that you completed the game! That means a lot to me. Prince of Persia and Serial Experiments Lain were actually among my inspirations while making it, so I’m glad you noticed that vibe!

A great puzzle game with interesting challenges!

Interesting idea! I was really surprised when I realized the explosion launches the cat away!

Great art and satisfying interaction effects!

Amazing art and incredible music! A really polished gameplay experience.

Great art and sound, and an interesting interpretation of the jam theme!

Thank you! We’re really glad you liked the tape mechanic and the dreamy art style!

Thank you so much for such a thoughtful comment! It really means a lot to all of us that you enjoyed the art, music, atmosphere, and the tape mechanic.

The game has 8 levels and a small ending, so we hope you’ll get a chance to return and see it someday!

Really cool idea, I haven’t seen anything quite like it before! The visual effects are great, and the game feels really nice to play. I especially love the VHS vibe; we used a similar effect in our game too!

Interesting idea and great art! I’d love to see more variety in the puzzles.

Thank you, I’m glad you enjoyed it! I agree that a level counter and easier navigation between levels would be helpful. The game currently has 8 levels and a cute little ending that I’d really love everyone to see!

It feels so smooth, and the visuals are great! I’d love to have a more convenient way to restart or undo.

Thank you so much!