Short, but really interesting! I liked how the level was recontextualized during the escape - bits of the design that had seemed confusing to me on the way there made much more sense once I realized the level was meant to be traversed both ways. One criticism, though: having both a wall of static chasing you and a countdown felt a bit redundant. I assume the countdown was there to make the theme more obvious, but since the wall of static was more visually interesting I thought it was a shame it stopped being a threat pretty early on (I outpaced it very quickly). Overall, though, this was a neat experience!