Thanks, although it took a bit of time to make it acts as a fun interactive tutorial to help people learn that blocks fall from the sky and you can catch them. ;)
Plat4mer
Creator of
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Thanks for being understanding, even though i do understand the way this game was designed i feel that a level by level progression with more memorable levels and quicker respawns would have been more beneficial to the games rating for fun and game design. Still gave it a 3 but i feel it could have been higher with these changes. :D
Really interested to know why you have ranked the idea as a two. It feels a little harsh as I've never seen a 2d game incorporate the mouse in attacking the bosses and collecting blocks quickly to pillar up(The game also has the water and spike gimmick which i feel expands on its identity and idea). Just a thought. Anyways thanks for rating my game ;)
Really solid experience. The length of the game is great taking around 30mins to an hour to fully complete on a first playthrough while featuring polished gameplay and bosses. My main issue however is the fact that you need to restart the floor if you die on the boss. I feel that spending 2-5 minutes to make it back up to the boss after each loss feels harsh as it makes the gameplay tip over into the repetitive and boring side when you die a few times on a boss. Interested to see how far this game makes it up the ranking :D
After 35+ hours of work I was able to almost fully complete this game in time for the GDevelop game jam. The only thing that's missing now is the endless mode because i ran out of time. If this gets top ten ill come back to make one last update fixing any bugs and adding the endless mode as a thanks. ;)
