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Plat4mer

23
Posts
A member registered 13 days ago · View creator page →

Creator of

Recent community posts

Thanks, although it took a bit of time to make it acts as a fun interactive tutorial to help people learn that blocks fall from the sky and you can catch them. ;)

Thanks, the difficulty can vary depending on how much experience you already have with platformers. Adding the mouse in was me adding an extra layer of depth to the going up gameplay which definitely makes it difficult for people to get used to. Which is the point ;D

LOL Already have

TY, I have yet to see another one of the stacking games but i appreciate you going back and updating the score!

:D

Thanks, also played you game and it was really solid. To short tho :D

Solid idea, solid execution, bluds never gona make it out. 

:D thanks, also was boss 2 to difficult? i wasn't able to play test it enough to finetune it.

:D

Thanks, how far did you make it through the game?

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Thanks for being understanding, even though i do understand the way this game was designed i feel that a level by level progression with more memorable levels and quicker respawns would have been more beneficial to the games rating for fun and game design. Still gave it a 3 but i feel it could have been higher with these changes. :D

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Really interested to know why you have ranked the idea as a two. It feels a little harsh as I've never seen a 2d game incorporate the mouse in attacking the bosses and collecting blocks quickly to pillar up(The game also has the water and spike gimmick which i feel expands on its identity and idea). Just a thought. Anyways thanks for rating my game ;)

Great concept, its a shame that it wasn't completed tho.

Really solid experience. The length of the game is great taking around 30mins to an hour to fully complete on a first playthrough while featuring polished gameplay and bosses. My main issue however is the fact that you need to restart the floor if you die on the boss. I feel that spending 2-5 minutes to make it back up to the boss after each loss feels harsh as it makes the gameplay tip over into the repetitive and boring side when you die a few times on a boss. Interested to see how far this game makes it up the ranking :D

Really solid concept but just feels like the difficulty spikes way to quickly. A tutorial would have been great to build up skill before the start. Also i didn't like pressing J, felt awkward.

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EVERYTHING made by me :)

After 35+ hours of work I was able to almost fully complete this game in  time for the GDevelop game jam. The only thing that's missing now is the endless mode because i ran out of time. If this gets top ten ill come back to make one last update fixing any bugs and adding the endless mode as a thanks. ;)

1 last update when the jam finishes so be ready :D

Appreciate It ;)

There will be one last update when the game jam finishes so return if you would like more.

THANKS!!

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Thanks ;)

Thanks ;)

Its not finished yet tho as im planning to add a few bosses and Levels.

Thanks for trying out my game