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Great concept!

As PatDavis stated, it is a cool resource management game!

A nice detail is that you bent the track upwards so that players can see what's ahead more to make better decisions.

A suggestion is that you can color the walls that require jump or slide differently, like the box you did there, it would improve the performance of player decision making.

Thank you for the feedback and suggestion! I actually thought about this during the design process, but since most walls can be passed by more than one way, it becomes tricky to categorize them with colors.