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That's quite fair lol. I wanted bones to be a bit of a sticking point to make decisions and rationing of resources, but maybe overcorrected (Especially since what land produces what resource is very vague, 10-fold for the first couple rounds!) So I think this could have been a great solution! I think compared to last year, lack of time for playtesting was one of the things that hurt this game the most, since we barely got to iterate on the original design. Great feedback!