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(+1)

Thanks a lot for playing my game! 

I had the same pacing issue last year (it was a game that i looooved making but was a puzzle that could take a while, it was outer wilds inspired) and i tried to do it better this time but did not succeed lmao. 

I like kinda slow paced games and i felt like a black hole absorbing the universe should be kinda slow paced at the end to accentuate the void effect yk. 

Thank you very much for playing hope you enjoyed it!

It definetly makes sense the pacing if it were an actual game I'd get off steam! It's just that in a game jam you'd prob want ur game to be a bit faster so players can reach the end more
But I did enjoy it :D