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When i finished the first level I thought, this was a fun game with good art, diverse enemies, and slight roguelike elements (that could be a good future direction to take full), 

how did you manage to make a second level....

all it needs is audio/background music and it could do really well in this jam

yes, while I try to add more sfx, it's only two hours left I must to give up everything left and go straight to the deploy stage!