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Albytom5

13
Posts
A member registered 2 days ago

Recent community posts

A good game, but here are some basic tips for the future, I may have missed something obvious, but a tutorial to help teach the new player the basic uses of tools (i still don't know what the fuel rods do, the thrusters were fixed every time), some more serious variety in tasks and vehicles.

A very nice game already though, and I feel like it has a big future.

I'm not the creator so I don't really know but I'd imagine the 'countdown' element was the number of murmur cubes decreasing?  Not sure though...

How did you make this in 4 days bro, this could have been a month long project for some people, by far the most fun i've had on a game so far, although you might want to add full support for different types of controller and/or keyboard and mouse.

It's certainly a unique idea, and was relatively fun once I located the crosshair from wherever it was hiding for 5 minutes, unfortunately, I think you may have fallen prey to the common theme of dev's becoming desensitised to the difficulty of the game, I'm not great at games, but not bad, and I can tell you that the 4th stage is close to impossible, top marks for creativity though.

When i finished the first level I thought, this was a fun game with good art, diverse enemies, and slight roguelike elements (that could be a good future direction to take full), 

how did you manage to make a second level....

all it needs is audio/background music and it could do really well in this jam

This game has HUGE potential, four things for the future:

1) Background music

2)Improved graphics (this includes everything from the background, the stages to a bottle breaking effect)

3)A "Level Select" or campaign / story that gives you a moment to rest between levels

4) Jump, sprint or movement tech.

I hope you continue working on this game for the future!

That CANNOT  have been your first game jam, that was really good, a few minor glitches in the block placement but other than that, a huge game to be made in just 4 days, the graphics alone could've taken a normal person all of that!

FINALLY COOLANT MINIGAME FINALLY I BEAT YOU IN TIME, TAKE IT

Gets big marks for creative definitely...

The Music, and backgrounds were the strongpoints, the puzzles maybe slightly repetitive, my main issue would be that the main character doesn't really blend in with his surroundings, other than that, a very solid game!

It's a fun game, that just takes a while to get going

it's a shame that narrative and artwork are features that have to be rated, because this (although simple) game is by far the most fun I've found on the rating queue so far!

I really like the concept, the songs were great but the sfx kind of takes away from them, my main issue would be level design, but with a little polishing it could do really well!