Fair enough, all the comments i've posted aren't suggesting what should have been done, but what could be done in the future.
Albytom5
Recent community posts
A good game, but here are some basic tips for the future, I may have missed something obvious, but a tutorial to help teach the new player the basic uses of tools (i still don't know what the fuel rods do, the thrusters were fixed every time), some more serious variety in tasks and vehicles.
A very nice game already though, and I feel like it has a big future.
It's certainly a unique idea, and was relatively fun once I located the crosshair from wherever it was hiding for 5 minutes, unfortunately, I think you may have fallen prey to the common theme of dev's becoming desensitised to the difficulty of the game, I'm not great at games, but not bad, and I can tell you that the 4th stage is close to impossible, top marks for creativity though.
When i finished the first level I thought, this was a fun game with good art, diverse enemies, and slight roguelike elements (that could be a good future direction to take full),
how did you manage to make a second level....
all it needs is audio/background music and it could do really well in this jam
This game has HUGE potential, four things for the future:
1) Background music
2)Improved graphics (this includes everything from the background, the stages to a bottle breaking effect)
3)A "Level Select" or campaign / story that gives you a moment to rest between levels
4) Jump, sprint or movement tech.
I hope you continue working on this game for the future!