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(+1)

Very cute and cozy vibe! Dig the narrative elements. All the writeups were really fun to read. Game has a lot of personality! Definitely it's strongest point. Also, very appropriate synth choice for a cat-themed game :)

I was a bit confused by gameplay, though. Feel like I did exactly what the instructions asked, but I was met with what sounded like failure messages after each round. But was still continued to next level regardless?

Also, not sure what the deal with the cats were, although not complaining, they are more than welcome :) They didn't seem to affect anything negatively? Not sure if there are any interactions involved with them?

And then I'd say a bit more feedback via sounds, visuals or some kind of message just to indicate that a job was completed. Felt a bit like I was hoping I was doing things right but was never too sure.

(1 edit) (+1)

Lets just say losing is the point of the game.

So when i got the prompt, my partner said i needed cats, so first thought that came was 9 lives. I needed them to go down, so I gave a boss that was never happy, hence why you lose if you hit the timer.

The cats just have a collider on it that take out beakers, so if a beaker fell, you got a strike. Other than that, they just visually cover the beakers and make it harder to see. Classic cats, other words obstacle. Big complaint is that you cant pet them.

Would you believe me i did all the sounds in less than 30 minutes on the day of the submission.