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Thank you, TyrantNomad! Yeah, I know, too short, it's more like a proof of concept than a game, but the core mechanic was "expensive". Also making these kind of levels are a kind of puzzle on its own. You know, I had 1 hour left, and I decided to submit a solid(ish) stable version, and tried to add more content, but with a few minutes left I decided to not add re-submit and let the extra level go. Those rushed-desperate -untested changes may ruin the whole experience. :) Thanks again, and maybe I'll do a whole game out of this