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(+1)

Really interesting concept. I like how the decreasing daytime encourages you to move fast and the consumables allow you some breathing room if you're caught out in the dark, or allow you to push on if you can take the risk. The movement is quite fun too, with the bracing adding a timing based element of skill. The visuals, especially the HUD, reminded me of Lethal Company and were very well made. Great work!

(+1)

You've hit the nail on the head, that's exactly what I was going for. That push and pull of risk and reward. Thanks so much for the detailed comment and for checking it out :)