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Jordan Tomkins

94
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1
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A member registered Feb 03, 2022 · View creator page →

Creator of

Recent community posts

Neat game, the heart beating noise is a nice touch. Great pixel art too, nice job! 

I really like the feedback of combat, very satisfying. The mechanic of everything costing time is cool too, makes the tension ramp up towards the end. Nice job! 

This is a cool game, nice and contrasted visuals and the gameplay is instantly understandable and fun. Nice job! 

As an RDR fan I've always craved more duel type games, this is a cool spin on that. The countdown theme works perfectly here. Nice job! 

This is a really creative idea, I haven't played levels quite like this before. Finding those gaps with no light is very satisfying. Nice job! 

This is a well made game, I think the open level design lends very well to the floaty movement. The pixel art is also top notch, extremely impressive for a Jam. Nice one!

Its certainly a possibility, join our discord (button in the menu) to keep updated on any future development :)

The safe zone areas were inspired by the dark souls camp fires so awesome that you picked up on that :). I think you ran into the platforms that disappear upon a timer, the ones with a "Cracked" like texture. Appreciate the feedback I'll definitely consider revamping the level pathing. Thanks for playing!

Thanks so much :),  glad you difficulty struck a good balance with you, it was really hard to decide on how challenging to make the levels.

Appreciate that! I wanted the levels to feel open with lots of choice. In a full release I'd love to expand on that idea :) 

So glad you had a fun time with it. thanks for playing!

Thank you! Glad someone noticed the sounds haha

Appreciate that! It was 4 long days of work, right up until the deadline but super worth it. Thanks for playing :)

Had a fun time solving these puzzles, the time constraint adds a nice tension element to it too. Nice work! 

Creative idea, I like the upgrade mechanics too, nice job

The pixel art and animations here are phenomenal, the harvesting mini-games to gear up before combat is also such an engaging gameplay loop, you really struck gold here. Highly consider making this a full release! 

Clever puzzle design, each level feels rewarding to figure out. Nice game :) 

This is a fun one, clever concept too it immediately grabbed my attention, nice job :)

I'm really into the PSX aesthetic, the addition of the ALT mechanic to use your phone is neat too, nice work :)

I could have definitely been more explicit in explaining those in the tutorial. Thank you that means a lot :)

Thanks for checking it out, a full release with a speed running twist could definitely be in the cards :)

Thanks! And I hear that, the difficulty curve could've been tweaked for sure. Maybe larger collision for the mushrooms. Appreciate you giving it a play :) 

Yes Lethal Company was a big inspiration for the visuals. Unity engine, assets are a mix between what's been shared in the credits and our own stuff. Thanks for playing :) 

Appreciate it!

Thank you! Hahaha that's the strat ;)

I hear that! Some others echo that opinion. Thanks for playing!

Really tested my clicking speed haha, nice game despite how quickly its over :)

Took a minute to get the hang of it, but once the mechanic clicked its obvious this is a very well made puzzle game, genuinely haven't seen this idea elsewhere. Nice game :)

Did not expect that opening cutscene haha, top tier humour. The 2D sprites are well made as well :) 

Really fun player controller, great use of the countdown theme. Solid submission :) 

If there was a humour rating it would be 5/5, the whole thing kept me guessing as well, a very entertaining game good job :) 

<insert breaking bad reference here>. All jokes aside this is a great submission, a highlight for me is the visual and audio design. Nice job!

I'm a massive fan of the 2.5D perspective, the sense of urgency is very well done too :)

I think the Metroidvania design fits really well, each run expanding on the last keeps it engaging, nice game :)

This is a fun idea, the mechanic of turning into a bat works really well within the level design. The intro cutscene was a funny twist too haha

Not enough Tetris-like games are being made anymore, this is a cool spin on that formula, great job :) 

The fact this was a Jam game and looks this impressive is a massive achievement, I'm also a big fan of gloomy atmospheres and you nailed that here. Amazing job, I hope this becomes an expanded project :) 

This is a cool concept, I like the freedom of movement the level gives the player too. nice game!

Appreciate that! We could have maybe made the bracing more forgiving for sure. Thanks for playing :)

You've hit the nail on the head, that's exactly what I was going for. That push and pull of risk and reward. Thanks so much for the detailed comment and for checking it out :)