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thanks for the honest feedback, really appreciate it! this was our first time doing the whole movement/mobility side of a game, so it's definitely something we're still figuring out haha. if you don't mind me asking, what felt off to you? too floaty, too slippery, unresponsive? would love to know what we could improve for next time 🖤

(+1)

hey sure thing!

i would have loved to have the camera not rigidly attached to the player but following in some way, as that felt a bit disorienting

other than that, i think some transitions in the platforming speed would be nice (it felt very 0 to 100)

also maybe variations on jump height/length that depend on player input

i think it would be good to look at games like hollow knight or even classics like mario bros to see what small things theyre doing to make the player feel more controlled, but as this is your first time making movement like this, i think you did very good!