thanks for the honest feedback, really appreciate it! this was our first time doing the whole movement/mobility side of a game, so it's definitely something we're still figuring out haha. if you don't mind me asking, what felt off to you? too floaty, too slippery, unresponsive? would love to know what we could improve for next time 🖤
jpbmoura
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Survive a deadly medieval dungeon before the countdown hits zero. One wrong step and your time runs out.
Platformer
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Thanks so much for playing! :) yeah, dying-to-get-stronger was kinda the whole point: you die, grab some coins, come back a little better. so the grind's sorta by design haha, but you're right that it's tight in a jam build. More/longer levels would give the world-abilities idea way more room to breathe.
And haha nope: same track the whole time (Skeleton – Acid Jazz), it's just a long one, so you probably caught a different part of the loop. glad it felt reactive though. 🖤
