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(+1)

The premise was very interesting and I really liked the artwork. The sense of urgency in the beginning was great since I had to figure out what to do while having the commander scream at you from the phone. However I think the 10 minute timer was too long and you can really take almost as long as you need translating the message.

Translating the message was fun but I would have liked to see additional outcomes based on how well you did. It would have been nice to have a failure state where you either misinterpret the message or run out of time and the commander gets trigger happy. I tried to see if there was a game over state by having the timer run out but the screen just turned black and I was still able to answer phone calls from the commander.

But don't get me wrong I still liked the game and it fit the theme of the jam!

(2 edits) (+1)

Thank you so much for your feedback!

This is our first jam of this kind.

Yes, I agree, the 10-minute timer is too long. We initially wanted to set it to 5 minutes, but after a couple of tests, we were afraid most players wouldn't be able to keep up (we wanted to simplify it, since it's a jam).

And we do have a bad ending, and the timer was supposed to trigger it, and it even worked, but we didn't have time to test it. In the end, I only noticed it wasn't enabled after the submission xD. That's the reality of Game Jam.