You guys did good job! So dont stop!
Renhat
Creator of
Recent community posts
Thanks for the feedback! Yeah, I spent a lot of time thinking about the main mechanic — man, I poured so much time into just implementing everything that’s currently in the game. I was thinking about ways to add more complexity, and the idea you mentioned was actually on my mind, but I knew time was limited (we only had 4 days, after all). I had to prioritize finishing the game first before adding more complex layers.
I realized that a jam game like this would mostly be a one-time playthrough, but despite that, I really wanted players to feel the emotions I tried to put into it.
The music is superb.
The art design is dark and excellent.
The controls are a bit clunky, but little details like the synchronization of movement, walking sounds, and head bobbing were fine-tuned—it's awesome.
Overall, I liked the controls and how the running boost system works; it just takes a little more time to get used to.
I finished the game in 7-8 minutes.
What I liked:
Visuals: The choice of colors, the font, the design of the screens, the planet itself with its atmosphere, the stars in the background, and the 3D models themselves.
Audio: Not intrusive and on-topic.
But:The gameplay is lacking; the issue isn't quantity, but variety. Either make it shorter or more varied.
Thank you so much for your feedback!
This is our first jam of this kind.
Yes, I agree, the 10-minute timer is too long. We initially wanted to set it to 5 minutes, but after a couple of tests, we were afraid most players wouldn't be able to keep up (we wanted to simplify it, since it's a jam).
And we do have a bad ending, and the timer was supposed to trigger it, and it even worked, but we didn't have time to test it. In the end, I only noticed it wasn't enabled after the submission xD. That's the reality of Game Jam.
