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The premise is sweet and sad in exactly the right way for this jam: a future where only ONE physical disc is left, and it wants to get back to its owner. Personifying physical media as the protagonist is a lovely idea, and "find Hob Wombley and make him the proud owner of the last CD in existence" is a great line to build a game around.

The title screen background being a wall of corrupted text scrolling behind the menu is really effective. It says "data degrading" without a single word of explanation.

And the best detail: on the level select, locked levels don't say LOCKED, they say DENIED. in red. In a jam about revoked access, that word choice is perfect. Small thing, big impact. The studio screen with Hindbodes scrawled in neon green with a gem has personality too, and showing "Version 1.0.0-b (Jam Version)" in the corner is honest versioning that I appreciated.

Where I got stuck: I couldn't get into the level. The one unlocked stage (Windy Rocks) highlights in pink, but single click, double click, Enter and Space all did nothing, so I was stuck on the selection screen. Play Game on the main menu also only responded after several attempts with the keyboard.

Your page describes a jump with a 2 second recharge that sounds genuinely interesting and I never got to try it. The packaging here (corrupted text, DENIED., a CD with a will of its own) is among the most creative in the jam, so it's a real shame the level wouldn't open. Worth chasing down, because everything around it made me want to play.

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That is... really weird. I'm baffled as to how that happened, because I've tested the game plenty of times and other people have gotten into the levels. Yes, the menu is arrow keys and space, I didn't think I had time to add mouse input which is the reason I didn't. Very concerning if the "Windy Rocks" button is not working for just some of the players. I don't know where to start, but I have to investigate. Did you try the downloadable version? I also think it's worth trying to go into the level really fast as a testing exercise, just in case there's an errant timer or something.

Thank you for your glowing review of... the menu details. Hehe. It's really positive but that does tickle me. I wasn't expecting the text in the background to mean a lot to any of the players.

In case you never get to play this game, I should tell you how I implemented "score". There are various timers and counters in the game, but instead of saying "87", they say "4 score and 7" when you read them. Yes, like the antiquated counting system the west used to use. Almost all of the stats for things you've collected show up as "score and something", including your health if you get it above 19. The pause menu shows a timer for how long the game's been running and for how long the game has been paused, both of which run through the filter of "x score and y seconds", and the ending credits screen gives you a "3 score and 5 years life expectency" if you beat the game with 65 life expectancy points. I really wish this Level 1 for you was working...