I think the three minigames stacked on top of each other with a time limit is really interesting. I definitely had a bit of difficulty really understanding what my goal was - what counted as "advancing the conversation" wasn't super clear to me. But playing the minigame and keeping all the numbers afloat was good enough for me to enjoy playing for a while until I died. (Also, my Mood got to 13/5 and then -3/5 at different points - I assume that was a visual bug but I'm not sure about that either!) Great job, and definitely think a longer RPG could be well served by having this mechanic throughout!
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Hey, thank you - now that you wrote it I realised I did not do a clear enough explanation so I went back to the Itch page to update it.
I'm glad that you enjoyed the gameplay - that was really the main goal at this point in time.
Yeah, the stats can go over and below the limit - I just haven't figured out what he consequences of that should be...
Thank you for the encouragement - I am committed to developing this into a full blown social simulation. There's a lot more to the system that I've already tested in another application. I started building it from scratch to have a fresh perspective.