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sparky-rss

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A member registered 60 days ago · View creator page →

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The good: I enjoyed the tutorial clipboard a lot - that was a really neat in-universe presentation of an intro checklist. The audio is the right amount of tense and the drones are a good jump-scare for the genre.

The not-so-good: I wandered around the station and collected a bunch of stuff, but never really could see well enough to appreciate what was going on, and avoiding the drones was not particularly difficult (just backed up whenever I saw one). I couldn't find my way back to the upgrade station, and ended up killing myself on drones hoping it would "time loop" me back to the beginning, but it just killed me instead, which was disappointing. It seems more like a physical spatial loop than a "time loop", which is less exciting of a premise.

REALLY cool game. I lost the first time I played, but was able to grok the mechanics and won the second time with a score of 1102. I agree with some of the other comments about a tutorial, but at the same time, the mechanics of it are really tight and the visuals/sound design are super clean. I also already wish there was a Retry button so I could jump back in. I would definitely be excited to see this fleshed out further!

I totally see what your comment on my game, Loop-Bee-Loop, said about our control schemes/themes being similar! Really nice game...although sheep bunching in the corners was mildly rage inducing. :D Maybe make the arena a circle instead of a box? 

Anyway, great job and fun little ditty for the music. I got a high score of 312, TOP THAT. 

Lack of coyote time and getting sent to the beginning on any mistake (including waiting too long!) frustrated me to the point of giving up, unfortunately. But the music is astoundingly good.

I really love the art and sound design. The gameplay is definitely interesting, although a bit opaque at times - I never really knew why my loops were being rejected. Also, with minimal information it was very hard to tell if the boosts from outer buildings were doing anything (and if so, how to evaluate the tradeoffs). Finally, it seemed at times like the optimal strategy was just "as tight of a loop as close to your castle as possible at all times". But I had fun playing and its very, very stylish; nice work!