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(+1)

I really love the art and sound design. The gameplay is definitely interesting, although a bit opaque at times - I never really knew why my loops were being rejected. Also, with minimal information it was very hard to tell if the boosts from outer buildings were doing anything (and if so, how to evaluate the tradeoffs). Finally, it seemed at times like the optimal strategy was just "as tight of a loop as close to your castle as possible at all times". But I had fun playing and its very, very stylish; nice work!

(1 edit) (+1)

Thank you for playing our game! We agree with the feedback :D Unfortunately, there wasn't enough time to make a tutorial and make upgrades more clear. The thing we are very proud of is that sometimes the upgrade building spawns far away from the castle (and the upcoming wave), forcing you to make a tradeoff between prolonging your loop (which thins your defenses across the loop) and getting a juicy upgrade! :) We'll keep working on it!