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(+1)

I enjoyed playing through this (as always), was a bit confused on the potion making minigame at the start cuz I thought I was supposed to click on the eyes icon lol, trying to get good/perfect amount of the base drinks is a real challenge everyday, with a bit more work I think it can help keeping the player engaged and also not getting repetitive as the days go by. There's not much use for the walking/running mechanic and the lack of things to interact with at the counter, probably to save time for the immense amount of CGs, NPCs and a good selection of soundtracks, some old and new, tho I can see these areas being expanded with more contents in the future to add gameplay variety or horror, a bonus ending can be made when you mess up the customer's orders too many time lol. The new undebuted characters (Orrin and Blake) look really cool btw. Playing definitive mode feels like watching a slow burn movie and the 2 endings are both hard to watch, not sure why you left out some CGs for the murder scene in true end, but it's nice seeing more of Marion's perspective before doing the hit. 

Great work and good luck with the interactive fiction show case!

(+1)

Thanks for the playthrough! I might just add in some more stuff in the future for this game.

As for the CGs, I thought this was only an issue on the browser version, but apparently on the downloaded version it is also an issue. Some CGs just don’t show up, and I think it’s a loading issue, which is why the CGs show up in whichever route you play second. I will release a patch at some point that fixes the CG displaying stuff.

Again, thank you for playing! I’m glad you enjoyed it! :)