Been a fan of your art for some years and this is the first time I've played a game made by you! The art in this game is very good (and make me feel other things...), but the gameplay itself is not as enjoyable, instead of having to scavenge for food items all the time, I think making enemies dropping some money or food after battle will make the experience better overall, it's hard to explore in later parts of the game due to the lack of energy that is caused by the lack of supplies (like in the cabin part for example). I went into this game completely blind so the story has not caught up to me yet, but it's been fun so far, a lot more things can be improved like the default RPG maker assets (I'm sorry if they aren't but most of them just look like that to me ig). Keep it up!
toodamnclueless
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You should probably consider marking it as nsfw since it does show tits lol, on the other hand maybe make a separate censored version so that people can play it on stream or YouTube, cuz imagine someone playing this game blind on their channel then get banned when getting to that scene lol. If this game gonna have heavy gore or sth like that in the future then make sure it's properly mentioned on the game page and at the start of the game.
This is cool, I like the artstyle (it can be better tho) and is somewhat interested in the story, but there should be a nsfw warning since there's a post-sex cg in the middle of the game 😭this dept is freaky as hell (I know it's been warned from the start but the warning should be more obvious I guess).
I almost skipped this one after seeing it was made in Unreal Engine lol (cuz of how many bad games on this site were developed using this game engine), I thought there was no way this RPG/Visual Novel-looking game has file size that big, but turned out many sections in the game are in first person, which a nice change of pace, I like how cozy the grocery store looks and also like the initial apartment that Cecil is in, the cutscene that happens on the terrace is pretty nice too. While I didn't find too much interest in the gameplay, the art and atmosphere are well done, almost trippy to some sort, and while the story is quite depressing, it sticks to what it set out to be - just telling story of some random demon guy's life, no goal, no solution, no guidance, no meaning, no light even, it sure is what it is. Hope more people discover this game!
For anyone's wondering how to change weapons and items while playing on keyboard, press Q. This demo is pretty good, only complaints are movement is kinda slow, not much stamina for running, enemy's AI is dumb (just like with old psx games), you'll have to figure how to kill each specific enemy by your own, not much to say about game's environment and map since it's just a demo, I don't know anything about the tv show which is the inspiration of this game but mayhaps those who like old ww2 games and movies would like to try this out.
This is cool as hell! The gameplay was frustrating at first but not exactly that hard, though it could be the enemies not spawning in rng so you can learn the patterns, still I love the hand drawn arts and vibes of this so much (reminds me of Vanripper's games like Helltaker and Awaria). The bossfight section is definitely the best part, the story is simple too, can be fleshed out to be a longer game even. Wish you the best of luck with the game jam!
It was definitely an experience, I like almost everything about this game except for the driving section and that some models have shiny effect on them (I don't like Unity graphics much, but this is one of the few games that actually try to make some unique graphics), having played through this game in one sitting, I can tell there are a lot of inspiration from Cry of Fear, love every second of it lol, though the whole game seems shorter than CoF drastically, not saying it's bad cuz of that but I feel like each chapter could have more playtime to it, like the forest section or after getting axe, the main character needs some more scenes of his past too (like CoF lol). Overall it's decent for an indie horror game, wish more people would buy this game and give it a try. Keep up the great work!
It's always a pleasure to play your visual novel! Although this game is about mukbang content and I myself is barely interested in it, Amira's situation is a little too close to any content creator/streamer's struggles out there, sometimes you just try to do something to earn some money, express yourself and have fun, but then you end up being devoured by that very job which you didn't even actually like or take it that serious in the first place, Amira has sadly got lost in the sauce while she had a chance to pull out, or considered practicing safety measures. Great work as always!
Hello again! I've played the latest version of Without Eyes, most of the bugs are gone and I can progress the game from start to end without much problems, I was surprised that the new version contains additional contents and also some adjustments to the plot, love the new CGs and sprites for other side characters!
Though I guess my positivity about the new version ends here, honestly speaking I'm still not very satisfied with the current version, due to the few remaining problems such as Japanese texts appearing sometimes, some dialogues still repeating many times like when you interact with Amy NPC in her dream cosmo part, unclear on how to progress in some sections, and that the English translation is still very rough so it makes the dialogues confusing in many parts, for example when Amy says to herself that Alfred's eyelashes are longer than she thought, it should be "(His eyelashes are longer than I thought...)", in the game it says "Her" instead of "His" even though Alfred is a male, and I think this dialogue would better be said by Alfred instead Amy, some other problems still exist in the game like when Alfred and Amy go burn the owners, Catherine is still in the workplace saying and doing nothing, Alfred also doesn't say goodbye or anything to her at all which is just weird. I guess the biggest issue now with the game is the dialogues, it needs to be translated by someone who actually knows both Japanese and English, I believe this game has potential and really want to see a better, more polished version of it, but I don't think I can do anything more to help with improving your game, I guess it'd be best for you to focus on polishing the Japanese version first, from there try to get someone to translate the game instead of using AI tools or something. Wish you the best of luck!
Game doesn't have the best graphic but looks good, almost similar to "Sniper Killer" by PuppetCombo games, but it also reminds me of other sniper games on flash games websites. Not so sure what the ending means but overall I've had fun, I believe you can expand the concept of this game more or make a shooter game with this kind of graphic style.
Like others have said, the game has good concept but it's not perfect yet. I can learn how to drive and not hit the fence and random stuffs but the road is too narrow with many curves and too dark to see, once you get the hang of the driving mechanic you'll be constantly bothered by having to check the left window as it is broken by the monster's hand, but I've had 2 runs where that hand didn't appear at all (I chose not to take any passenger and I just kept driving endlessly with very few customers appearing, I mean the player is supposed to collect at least 300$ before shift ends, so there should be a timer or road meter indicating when the shift ends after driving for 1000 meters or 10-15 real life minutes). And it seems that the monster's hand is the biggest enemy cuz it appears every 30 seconds or so, while the red face monster or other supernatural events only appears a few times at the first 5 minutes, it only appears in those scripted events, so the next 5 minutes of gameplay is just constantly checking the left window, making sure you don't hit the fence or pick up a criminal, and collecting enough money, the game runs out of "horror" too quick (the trailer pretty much shows all of the horror scenes in the game). This is still a playable, decent indie game, but it could be better, I've got 4 endings so far, don't know how to get ending 1/5, already tried bunch of ways but no use, guess that's up to other players.
Hey there's this guy who reuploaded your game as their own https://gamedistributor.itch.io/changing-room-v2
This game has such a vibe! And is suspiciously similar to... Well that's not the only appeal but I really like the art and vibe of it, the old school tv filter, music, sfx, everything feels so cozy that it reminds you of a day off school due to big rain or storm. It's only the demo so every characters has not shown themselves much, but enough to tell they're typical troubled teens living through the young and dumb days, excited to see how the next part of the story plays out!
This is like The Shining but with no happy ending (does ending 4 count as one lol), either way you cooked pretty hard with all the cgs and other gory stuff, I like how minimal everything is in the game yet still interesting and alluring, so I decided to make a whole walkthrough! Hope more people discover your games.
