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(+1)

placing bombs and escaping felt a bit off, difficult to tell how close you could get to an explosion without being hit, cut scene sections were fine 

(2 edits)

Thanks for your answer! What do you mean with feeling off? But I suppose tile movement could've worked better here. Also the tiles on the ground are a strong indicator to understand where to stay to avoid the range of the bombs. I believe the hitbox is pretty generous. 

(+1)

yes, tile movement might have been better, a couple times I would edge too close to a blast and got hit or I got stuck on a corner and wasn't able to smoothly round the corner