Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

The difficulty isn't that fair cuz it wasn't intended. I had to make something other than new features (i can only make so many being late to the jam) in order to not make every level feel the same. Its kind of like geometry dash in difficulty. Hard, takes a lot of attempts but its all possible

Edit: Level 8 is actually on par with levels 5 - 7 IMO, its just that the red zone isnt the intended path and instead a fake (still possible to win thru) A lot of the levels have multiple ways of beating them

I Understand balancing a platformer can be really challenging. Some quick tips for this game would be to reduce the movement smoothing and make it snappier so the player has more control over it. Many a time my player would continue to move forward even when I let go of the buttons, leading to some unfair deaths. I'd highly recommend researching this topic; it can be really interesting!

(+1)

Some of those bugs are because of my poor programming skills lol. I am planing to make the controller better post-jam. If you're interested, comeback to this game after about a month, Ill hopefully add quite a lot more features by then!