One thing I have to give you: this game is HARD. Like, I've played hard platformers myself, but still I can't make my way past lvl 8. I don't wanna be that guy who complains about every small detail, but I feel like the movement here is REALLY slippery for a precision platformer, like you were i am assuming going for. I'd recommend studying up on platformer movement and how things like air time and snappy movement affect your game's feel.
Viewing post in Just In Time... jam comments
The difficulty isn't that fair cuz it wasn't intended. I had to make something other than new features (i can only make so many being late to the jam) in order to not make every level feel the same. Its kind of like geometry dash in difficulty. Hard, takes a lot of attempts but its all possible
Edit: Level 8 is actually on par with levels 5 - 7 IMO, its just that the red zone isnt the intended path and instead a fake (still possible to win thru) A lot of the levels have multiple ways of beating them
I Understand balancing a platformer can be really challenging. Some quick tips for this game would be to reduce the movement smoothing and make it snappier so the player has more control over it. Many a time my player would continue to move forward even when I let go of the buttons, leading to some unfair deaths. I'd highly recommend researching this topic; it can be really interesting!