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I Understand balancing a platformer can be really challenging. Some quick tips for this game would be to reduce the movement smoothing and make it snappier so the player has more control over it. Many a time my player would continue to move forward even when I let go of the buttons, leading to some unfair deaths. I'd highly recommend researching this topic; it can be really interesting!

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Some of those bugs are because of my poor programming skills lol. I am planing to make the controller better post-jam. If you're interested, comeback to this game after about a month, Ill hopefully add quite a lot more features by then!