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Great job! The atmosphere is really well done - it feels immersive while also being genuinely unsettling.

One small thing I noticed is that the answer to "How does your game fit the theme?" feels a bit underwhelming. Mentioning the ammo, hunger, and sanity countdowns makes it sound like a pretty standard survival shooter, so it doesn't really highlight what makes your game stand out or how it uniquely fits the theme.

Overall, the game feels polished, and I didn't run into any major bugs. I did get stuck in a couple of places, though. It's possible there was a way out that I missed or that required some tricky parkour, but I couldn't figure it out, so it interrupted the flow a bit.

Good point, I edited my description with more specifics on how the theme influenced the design philosophy. Definitely can jump in a bad spot and starve to death or have to restart. The machinegun has quite a bit of self knockback that can usually get you out, and with rockets you can rocket jump out of nearly anywhere, but it's something to think about if I develop it any further. Thanks for playing!