This game even has scrolling credits at the end, which was a nice touch. I think making the puzzles a bit more challenging and adding more variety would make the game even better. Overall, though, it's a great game!
NumberCraft
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Maybe some players missed the game's main mechanic, just like I did at first. At first, I struggled because I thought I couldn't earn enough time to finish the level. After playing for a while, I realized that defeating enemies adds time to the timer, and I also needed to read the messages written on the walls. That was the biggest thing I had missed.
The game is really good. I especially like that the levels are randomly generated instead of being the same every time, which keeps each run fresh.
I got a B! I really enjoyed the game. My favorite part was trying to get the keys from the cat - it was hilarious and definitely the highlight for me.
Everything felt polished, and I didn't run into any issues. I liked the art style, the music, and the overall idea of playing as a kid who's almost late for an exam. It made for a fun and charming experience from start to finish.
Overall, it's a great game. Nice work!
I liked the game - it has a really nice atmosphere.
The controls took me a little while to get used to, but once they clicked, they felt pretty understandable. I know some other people found them confusing as well, but in my case, I think it was mostly on me rather than the game.
After playing for a while, I noticed that the map was looping. At first, I didn't realize that was intentional, so I got a bit confused when I couldn't find any more trees. Once I understood what was happening, it actually reminded me of the previous GMTK Game Jam, where the theme was "Loop." That was a fun connection.
Overall, I enjoyed the game. Nice work!
I enjoyed the game, especially the music - it really stood out and added to the experience. I think the game could benefit from having more sound effects, though, as they would make everything feel a bit more lively.
I wasn't a big fan of the tutorial. I actually figured out how to play by experimenting on my own, and I found that much clearer than following the tutorial. I think the tutorial could be improved to explain the mechanics more effectively or present the information in a more intuitive way.
The core idea is really interesting, and I'd love to see more content added in the future. Nice work!
I really like the visuals - they're definitely the strongest part of the game. The atmosphere is great as well, and I think the overall idea is really interesting.
The main thing I felt was missing was audio, which would make the experience even more immersive.
The game can be a little confusing at first. Even after reading the description and understanding how it works, I still couldn't beat it. Am I dumb?
Overall, I enjoyed it. Nice work
The game is pretty cool, and I really like your interpretation of the theme. It feels creative and stands out.
My main piece of feedback is that the game has a lot of different mechanics. While it's impressive to fit so much into a game jam project, I think it might benefit from focusing on a smaller number of mechanics and polishing those even more. That could make the overall experience feel a bit tighter and easier to learn.
That said, this is a very impressive game jam entry, and I had a good time playing it. I finished the game in 32 minutes. :)
The game is pretty good and makes for an interesting turn based experience. I really liked the visuals, and the audio fits the game well.
At first, I found the controls a bit confusing, and from what I understand, I wasn't the only one. The biggest source of confusion for me was the UI. When I saw the Move button, I expected my character to move immediately. It took me a moment to realize that pressing the button actually switches your action to move mode instead. I also found it a bit confusing that I could select the enemies, since I wasn't sure whether that was intentional or if it had a gameplay purpose. I think making these interactions a little clearer would help new players get into the game more easily.
I also liked the variety between the different characters, which keeps the gameplay interesting.
Overall, it's a pretty good game. Nice work!
The game is awesome! It does a great job of keeping the player engaged from start to finish. The gameplay is simple but fun, and everything feels very polished. The audio is also really nice and adds to the overall experience.
The only thing I think could be improved is the visuals - they're good, but with a bit more polish or variety, they could make the game even more appealing.
Overall, I really enjoyed playing it. Great job!
The game is simple, but I think it might be a bit too simple. I really enjoy simple games, especially when they have a single core mechanic that's strong enough to carry the entire experience. In this case, though, just typing numbers from highest to lowest felt a little too repetitive for me, and I found myself wanting a bit more.
The visuals are nice, and I think adding a little more color could make the game even more appealing. The sound effects are also a nice touch and help make the game feel complete.
One thing I really appreciate about simple games is that they're often very polished, and this game is no exception. Everything worked smoothly, and the overall presentation felt solid. Nice job!
Great job! The atmosphere is really well done - it feels immersive while also being genuinely unsettling.
One small thing I noticed is that the answer to "How does your game fit the theme?" feels a bit underwhelming. Mentioning the ammo, hunger, and sanity countdowns makes it sound like a pretty standard survival shooter, so it doesn't really highlight what makes your game stand out or how it uniquely fits the theme.
Overall, the game feels polished, and I didn't run into any major bugs. I did get stuck in a couple of places, though. It's possible there was a way out that I missed or that required some tricky parkour, but I couldn't figure it out, so it interrupted the flow a bit.
Yeah, I survived - at least for now.
I really liked the game. It's the only game in this jam that I kept coming back to until I finally reached the end. The art is great, the concept is unique, and while the gameplay is simple, it's genuinely engaging. I also think the limitation was implemented really well and felt like a natural part of the experience.
There were a few moments that confused me, but I managed to figure them out and complete the game in the end.
Great job!
I agree that small issues like controls and hitboxes can sometimes be more frustrating than larger aspects of the game. Still, I hope you enjoyed the overall experience.
I was a bit unsure about the relay point section while developing it. Since I already knew exactly what to do, it was difficult for me to judge whether players would find it obvious or struggle to locate it. It’s a good reminder that I need to think more carefully about how players will understand objectives and where to go without prior knowledge.
Thanks for playing the game!
I originally didn’t plan to use PS1-style graphics for this project, but I couldn’t resist and eventually decided to add them. You’re right that the limitation feels somewhat disconnected from the core game. We came up with the game idea first, and I still think it’s a solid and unique concept, but we couldn’t find a better way to incorporate the limitation. Since time was running short, we decided to go with this implementation.
Thanks for playing! I hope you enjoyed the game.
Yeah, I agree that the plant watering section is a bit too long. I tried reducing the number of plants at the last minute, but I guess it wasn’t enough. As for the trees, I think the colliders are already fairly small, but I probably placed the trees too close together, which makes the map harder to navigate and explore. Thanks for the feedback!
This game is really charming - the pixel art is adorable, and I enjoyed the story of the detective kids trying to figure out what happened to their uncle.
I can also understand why some of the puzzles ended up being a bit too difficult. Playtesting and balancing puzzle games is tough, especially with limited time. I've run into the same issue with my own game, where players sometimes get stuck because they don't know what to do next.
Overall, I had a good time playing it and really liked the game!
I really enjoyed this game - it feels very unique, and I liked it a lot. However, it seems like there isn't a proper ending yet. Are you planning to continue developing the game?
I also have a suggestion regarding the colliders. They feel a bit too large, which can be frustrating when there's plenty of visible space between trees but the player still can't pass through. Making the colliders smaller could improve navigation and make exploration feel smoother.
The game is pretty cool. I got a little annoyed when the coach said my teammate was better than me, especially considering he sometimes just stands under the ball and then moves away at the last second, letting it hit the ground.
Funny enough, I was also thinking about making a beach volleyball game for the jam, but I ended up going in a different direction. This game fits the theme really well in every aspect.
I'd love to see a co-op or multiplayer mode where players can compete against each other as opponents.
I think you forgot that this is the Comfy Summer Jam, not the Scream Jam. Everything here feels like the complete opposite of the theme, from the atmosphere to the overall concept.
I know this wasn't meant to be taken as a serious submission, but the atmosphere and overall vibes were surprisingly fitting for what it was. It's kind of funny how far it goes in the opposite direction of the jam's theme. Pretty good.
I really liked this game. Most cozy games tend to be colorful, cute, and lighthearted, but this one feels very different in a good way.
I do have one question: are there multiple endings? I tried not letting the father and his children board the boat, but it seemed like I eventually had to let them on in order to finish the game.
I really enjoyed the atmosphere and found the overall concept very interesting and unique. The game creates a memorable mood, and the idea behind it is quite compelling. Overall, it's a pretty good game, and I had a great experience with it.
Actually, I figured out how to play pretty easily just from the controls listed on the game page, so maybe it's just me.
This game might not stand out in terms of art, audio, or overall production value, but there's something about it that really clicks for me. The atmosphere has a certain vibe that's interesting and engaging. It doesn't have a huge amount of content, but what's there is working for me, and I'm enjoying the experience.




