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(+1)

Cool looking game, liked that in the tutorial segment it forced you to use your down attack by disabling left/right.
Correct me if I'm wrong, but without any way to actually fail/win the upgrades all seemed a bit pointless...

(1 edit)

Glad you think it looks cool. The reason for not being able to lose at all is because this game is more of an incremental game than anything, so you can't really lose progress.

I was gonna add some kind of win state for getting all upgrades or something like that but I ran out of time