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Good game! I had a lot of fun with it. I'm not a huge fan of either dungeon crawlers or typing games, but somehow it really works here! The only thing I'm not quite sure about is how the gameplay is meant to evolve over time. Will it just be more typing?

Also, encounters sometimes become a bit too frequent. As a result, the enemies don't feel particularly dangerous or challenging—they end up feeling more annoying than anything else. That's why it was especially satisfying to fight the boss (that was a boss, right?) who appears as a white pillar after the NPC who senses something bad. Unfortunately, after I defeated it, I ran into a bug: the message Enemy.Deleted() stayed on the screen, I could still type, but nothing else happened. That's a shame.

The visuals are excellent! Personally, I like using as few colors as possible in my own work, but at the same time I know it's difficult to pull off well, and I always worry that people will think, "It feels a bit too monotonous—it needs more color." Here, though, that minimalist approach works really well. The world is intriguing, and I'm looking forward to reading more terminal logs and talking to more characters in the full version.