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Thank you for the expansive feedback! 

I wrote a little description for effect, but I felt like it was too much on screen, and took inspiration from games like The Binding of Isaac by giving as little info as possible, but maybe I should have added back the descriptions; maybe I could add a cheat sheet to the game page describing special rules and bonuses.

I admit that the escape button was thrown a bit late in development (maybe 3 hours remaining) after deciding to make the experience equally enjoyed on phone in browser, which should work correctly though I didn't get the time to understand how android export works on Godot. And the placement isn't ideal; I agree, sorry to see that I lost you your run...

Yes, it's definitely not balanced, which I think contributes to the addictive side of the game, but it might be a bit much and that I get that I can discourage from trying hard at the game; normalization could be a way to go if I update the game.

I myself never finished the game, and I'm not sure if anybody would be able to. I've put a limit more as a goal, but it's truly a highscore game, though maybe someone crazy enough will get to the end? I thought as well of making a way to restart run from tier reliefs (rounds (3+n)*n) which wouldn't validate high scores but would allow one to experience latter stages; that's one of the first things I'll try to implement after the jam.  And some more juice could definitely be added.

For the 3 on 4 maybe you were in a pile up round and didn't realized it? Or maybe the game didn't realized it itself for some reason, I'm unsure at this point.

Thank you so much for your review! Glad you liked it, and took the time to read all of these comments, it really means a lot !