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(+1)

Good concept, decent execution, had fun !

I didn't like the ambiguity of the effects i was choosing, i never really understood what half the things i chose did even after playing for a long time afterwards (and trying to figure out what "lucky hand" could possibly mean..) 

there's a weird UI thing where the escape button is BLUE and underneath the timer, it doesn't look like an EXIT button, more like a tab, i impulsively thought it would show me an inventory pause menu or something - so i clicked it mid run and lost my run.

the difficulty can wildly vary due to the way the modifications can end up stacking, 
on my very first run it kept giving me extra cards in hand and i was bored for a bit until it picked up like normal,
   on my last run it gave me a TON of piles to start, and then kept adding numbers when i had little cards in hand, usually i'd say "it'll work itself out" but it might be nice for there to be some normalization, 

sadly, i didn't get close to the round limit, and i would have tried to beat it if the game didn't take so long... - maybe if the animations were snappier, (while retaining the same timings for showing card values and such) it wouldn't take so long to get back into a run.

ran into a bug once where i died even though i dragged the right number (3 onto a 4), unsure what caused it..

with enough polish i could easily see myself having this on my phone to kill time.
felt good to play, loved the modifications making the game work differently, strong concept, good game!

Thank you for the expansive feedback! 

I wrote a little description for effect, but I felt like it was too much on screen, and took inspiration from games like The Binding of Isaac by giving as little info as possible, but maybe I should have added back the descriptions; maybe I could add a cheat sheet to the game page describing special rules and bonuses.

I admit that the escape button was thrown a bit late in development (maybe 3 hours remaining) after deciding to make the experience equally enjoyed on phone in browser, which should work correctly though I didn't get the time to understand how android export works on Godot. And the placement isn't ideal; I agree, sorry to see that I lost you your run...

Yes, it's definitely not balanced, which I think contributes to the addictive side of the game, but it might be a bit much and that I get that I can discourage from trying hard at the game; normalization could be a way to go if I update the game.

I myself never finished the game, and I'm not sure if anybody would be able to. I've put a limit more as a goal, but it's truly a highscore game, though maybe someone crazy enough will get to the end? I thought as well of making a way to restart run from tier reliefs (rounds (3+n)*n) which wouldn't validate high scores but would allow one to experience latter stages; that's one of the first things I'll try to implement after the jam.  And some more juice could definitely be added.

For the 3 on 4 maybe you were in a pile up round and didn't realized it? Or maybe the game didn't realized it itself for some reason, I'm unsure at this point.

Thank you so much for your review! Glad you liked it, and took the time to read all of these comments, it really means a lot !