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(+2)

Cool game made by... an army, apparently ? I have no idea how you managed to work with so many people, that's insane!
The concept is pretty cool, I liked it pretty much overall, i'll focus on the things I think could be improved but nothing prevented me to enjoy the game.
I like the idea of having to use the resource you need to deliver to navigate the level, but I think the control scheme could be simplified. Scrolling to select pizza parts seems unnecessary, why not just double tapping jump to jump higher (or double jump), and pressing shift to dash, with the pizza parts consuming automatically?

I found the level design a bit hard to read, maybe too open and without a clear view of objectives. Some visual queues to indicate where important things are would help. I kept trying to find pizza machines  and delivery targets only to discover I was not at the right height to get them. It is mostly a question of learning the map, but I found it hard on this game. Maybe it is mostly because there is nowhere you can go to see the whole map layout and plan your route? Idk I'm not good at level design myself XD

(+1)

Heyo, glad you enjoyed! It would of been nice to try some ideas like that, but the main reason we had chosen the ability to do select your pizza was because we were thinking of trying to do a mix of pizza abilities rather then just 2 pizzas. It seems you may of missed the minimap cause that should've addressed some of your level design feedback.  If you did, was it just not noticeable? If you did, did it seem pointless to use it? Thank you again for the feedback! 

(+1)

Oh I forgot to mention the minimap! I did see it but I kept getting lost trying to follow it, maybe because of the verticality of the map. I works well to show where the points are, but not the path to get to them, most of the time I got to points from the wrong side and got stuck by a wall or a ledge. Maybe it would need to be more schematic to show more gameplay info? But it would need a lot of playtest to know what to show and the best way to show it, so I understand why it is that way