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This is a turn-based puzzle game where you need to plan your route and use different skills to reach the final tile before the bomb timer runs out. There are quite a lot of mechanics here, and it’s clear that a significant amount of work went into implementing them, which deserves respect.

I didn’t fully understand every mechanic, but I still managed to complete more than 20 levels. At some point, however, the game started to feel endless or looped. The levels became larger, I was choosing from four skills, but I still had no clear indication of whether there was an ending.

I also really missed a restart option for situations where you get stuck. Being able to restart with R, or at least through a menu, would improve the experience a lot. There are also some technical issues, UI problems, and a noticeable amount of randomness that can interfere with the gameplay.

The project strongly reminded me of my own GMTK 2025 game. It also used a 2D grid where the player had to interact with tiles, avoid traps, and find a path to the exit, so this concept felt quite familiar and close to me.

With fewer random elements, better UI, some bug fixes, and a few quality-of-life improvements, I think this could become a very solid project.

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Thank you so much for playing my game and for taking the time to leave such detailed feedback!

I designed the random card shop system to give players different items and abilities that can help them overcome the later levels, where there are more complex mechanics and hidden traps. The randomness is intended to make each run feel a little different and encourage players to adapt their strategy based on the cards they get (Ground Fill cards can be placed on collapsed tiles, giving players more ways to complete a level).

The game currently has 32 levels, and I plan to add more levels in the future. I also really appreciate your suggestions about adding a restart option, improving the UI, reducing some of the randomness, and fixing technical issues. I’ll definitely keep these points in mind for future updates.

It’s also really cool to hear that the game reminded you of your GMTK 2025 project! Thank you again for playing and for sharing your thoughts. I’m glad you enjoyed the game!