This is a turn-based puzzle game where you need to plan your route and use different skills to reach the final tile before the bomb timer runs out. There are quite a lot of mechanics here, and it’s clear that a significant amount of work went into implementing them, which deserves respect.
I didn’t fully understand every mechanic, but I still managed to complete more than 20 levels. At some point, however, the game started to feel endless or looped. The levels became larger, I was choosing from four skills, but I still had no clear indication of whether there was an ending.
I also really missed a restart option for situations where you get stuck. Being able to restart with R, or at least through a menu, would improve the experience a lot. There are also some technical issues, UI problems, and a noticeable amount of randomness that can interfere with the gameplay.
The project strongly reminded me of my own GMTK 2025 game. It also used a 2D grid where the player had to interact with tiles, avoid traps, and find a path to the exit, so this concept felt quite familiar and close to me.
With fewer random elements, better UI, some bug fixes, and a few quality-of-life improvements, I think this could become a very solid project.