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ClinderGM

60
Posts
1
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A member registered Jul 22, 2024 · View creator page →

Creator of

Recent community posts

Thanks for playing! I'll look into improving the card selection and consider adding a restart button in a future update. Thanks for the feedback!

Thanks for playing and for the detailed feedback! I'll take another look at the audio, music, and UI to improve the experience. Thanks again!

Thanks! I'm glad the cards added some strategy to the puzzles. I'll make the card selection easier to click. Thanks for the feedback!

Thanks for playing! Glad you enjoyed the puzzles

Thank you for the detailed feedback! I'm glad you were impressed by the number of levels. You're right about the randomness, and I'll consider balancing it better to avoid frustration.

Thanks! I'm glad you enjoyed the number of levels. I'll improve the tutorial to make it easier to understand. Thanks for the feedback!

Thanks so much for playing and for the kind words! I'm glad you enjoyed the visuals, audio. You're right about the dice tile I’ll make it clearer in a future update. Thanks for the feedback!

Thank you so much! I tried to make the traps, power-ups, and movement varied to keep the game interesting during the short jam. I'm really glad you felt it fit the theme! Thanks for playing and for the kind words!

Thanks for playing and for the detailed feedback! You're right, the card/power-up selection area is a bit small and the hover state isn't very clear. I'll improve the UI in a future update. Thanks again!

Thanks for playing! Glad you enjoyed the puzzles. Thanks for the feedback!

Thanks so much for playing and leaving such a detailed review! I'm glad you enjoyed the level variety. I'll make the compass power-up instructions clearer in a future update. Thanks for the kind words!

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I really enjoyed the intro animation. The game was pretty fun and creative, especially when I saw Tung Tung Tung Sahur.:DD

Thank you so much! I'm really glad you enjoyed it! I wanted the countdowns to make every move feel important. And haha, I guess bombs were just too tempting with this theme!

This was such a chill and relaxing game to play. I really enjoyed watching the numbers get bigger and bigger. It took quite a while to progress, but it was really fun! Great job!

The puzzle gameplay is really engaging. I really like how the world shifts every 2 seconds, forcing you to slow down and carefully think through each move. The graphics are simple, but the gameplay is quite unique and interesting.

The game is really creative and I love the artwork and soundtrack! It was a bit confusing at first, but once I understood the mechanics, it became really fun and challenging. Great job!

The idea is really interesting! I think improving the UI would make the game even better. Great job!

The art is really cute and the gameplay is surprisingly fun! I loved the twist when Fluffy turns into a monster at night. Great job!

I really liked the story of the game! The atmosphere and piano music fit it really well. Great job!

I really enjoyed the puzzle mechanics! The idea of managing limited energy while guiding the robots seems simple at first, but the later levels were quite challenging for me. The game is cute, polished, and really satisfying to play. Great job!

The idea is really interesting! I had to play several times because I kept losing while focusing too much on entering the numbers. Great game!

I really like the game's art style, and the movement feels very smooth. The visuals remind me a lot of cartoon games like Cuphead. Great job!

The game's art style is really cute, and the story definitely deserves 5 stars!

The game is really intuitive, and the art style is super cute! But that cat hand kept interrupting my train of thought the whole time haha. Great game!

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Thanks for playing and your feedback!

I really like how you used the jam theme! The story is really good, and the graphics are especially impressive. 5 stars from me! 

Thanks for playing and your feedback!

I really enjoyed the light and dark concept! The movement and jumping mechanics are really fun, and the atmosphere feels great. The game is challenging, but in a good way. Great job!

The art style is really funny and cute, I really like it! But why does the duck have so many feathers? Haha :D

I really enjoyed this game! The art style is super cute, and the music fits the vampire theme perfectly. I especially loved transforming into different forms and using their unique abilities. Great job!

Really fun and polished game! I loved the fast-paced gameplay and how every move makes you think carefully about your next step. The countdown mechanic fits the theme really well, and the game gets more challenging as you progress. Great job!

The game feels really polished! I really enjoyed the upgrade system, and by the end of the game, I felt incredibly powerful. Great job!

This is a really fun puzzle game! I enjoyed figuring out how to position the bombs without triggering each other. The levels are simple but surprisingly challenging. Great job!

The gameplay is really interesting! I had to carefully manage my time to get back to the surface before running out of oxygen and upgrade. One small thing I noticed is that the ore animations seem to be connected to each other, but overall, great game!

Really fun and creative gameplay! I love the idea of arranging the different layers to set up the perfect photo. The colorful art style and cute mascots make the game really enjoyable!

I really love the colorful art style and the fast-paced gameplay. It kept me constantly focused and on my toes. Really fun game!

Thanks for playing and for the feedback! I’ll keep that in mind!

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Thanks for playing and your feedback!

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Thanks for playing and your feedback!

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Thank you so much for playing my game and for taking the time to leave such detailed feedback!

I designed the random card shop system to give players different items and abilities that can help them overcome the later levels, where there are more complex mechanics and hidden traps. The randomness is intended to make each run feel a little different and encourage players to adapt their strategy based on the cards they get (Ground Fill cards can be placed on collapsed tiles, giving players more ways to complete a level).

The game currently has 32 levels, and I plan to add more levels in the future. I also really appreciate your suggestions about adding a restart option, improving the UI, reducing some of the randomness, and fixing technical issues. I’ll definitely keep these points in mind for future updates.

It’s also really cool to hear that the game reminded you of your GMTK 2025 project! Thank you again for playing and for sharing your thoughts. I’m glad you enjoyed the game!