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Interesting! How were you planning on applying the built to scale aspect to it? Honestly we struggled a bit with that theme.


And yeah! A lot of thought was put into the sounds and animations, so I’m glad you enjoyed!

(+1)

I'm not really into funky physics, so that theme was really hard for me, too.

I simply took "scale" out of the theme and was planning on making a game about chopping meat, and the goal was to estimate the right chopping angle to chop it into chunks of required sizes. So pretty similar concept to yours, except I was considering more freeform cutting instead of halving, and had the idea for a light-horror theme. :) But eventually I ditched that idea and made Balanced, a cozy card game about balancing a scale.