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An end animation would be nice. and I would make W or Up force the player to jump personally unless you intend to reserve that. also WASD didn't work until after I messed with the arrowkeys which was odd. 

(+1)

Thanks for testing and for the feedback!

I probably won't add an ending animation yet because this is still a prototype — I'm mainly focusing on testing the core gameplay loop first.

The WASD issue is related to Unity's default input system. I kept it simple for this prototype, but I'll replace it with a proper custom control setup later.

I'll also consider your suggestion about using W/Up for jumping. Thanks again!