An end animation would be nice. and I would make W or Up force the player to jump personally unless you intend to reserve that. also WASD didn't work until after I messed with the arrowkeys which was odd.
Thanks for testing and for the feedback!
I probably won't add an ending animation yet because this is still a prototype — I'm mainly focusing on testing the core gameplay loop first.
The WASD issue is related to Unity's default input system. I kept it simple for this prototype, but I'll replace it with a proper custom control setup later.
I'll also consider your suggestion about using W/Up for jumping. Thanks again!