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(+1)

This is a really cool idea with a cool story to back it up! It definitely had a dramatic feel especially with the music

If there were something to improve, it would be the controls. Using WASD to move and E to interact and then space and the arrow keys in dialogue felt a bit jarring, rather than making it consistent

Also, I'm really glad you enjoyed my game!

(1 edit)

Oh wow, I totally forgot that the out-of-box dialogue manager can be controlled with arrows, I was just clicking through it when playtesting lol. I’ll be sure to rebind those if I develop this further. I’d like to go back and add the second route and add some more reactivity, patch up some weird jumps in the dialogue, and maybe add another scene with some necessary levity or comraderie between the characters.


Also there was originally going to be a way to kill each character on board to preserve air but it ended up being out of scope and I think the way the story ultimately came out, the tone might not be able to sustain a “serial killer” route.