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(1 edit)

Oh wow, I totally forgot that the out-of-box dialogue manager can be controlled with arrows, I was just clicking through it when playtesting lol. I’ll be sure to rebind those if I develop this further. I’d like to go back and add the second route and add some more reactivity, patch up some weird jumps in the dialogue, and maybe add another scene with some necessary levity or comraderie between the characters.


Also there was originally going to be a way to kill each character on board to preserve air but it ended up being out of scope and I think the way the story ultimately came out, the tone might not be able to sustain a “serial killer” route.