Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Cool concept for the game. It has a global ticking timer, and all the interactions that are possible in a round are keyed to different words in the UI that become triggered if you click on them in the right order as the timer indicates.

I had a hard time understanding what I’m supposed to do during the shopping phase, but the combat seems very interesting! It could be a memory/rhythm game combiend with customizing your build. LMK if I understood your game!

(+1)

Almost! You got the countdown and build-customization idea.

During shopping, you buy action words, place the ones you want to use in the Stall, and arrange their order. Combat is automatic: letters activate when the shared countdown reaches their matching digits.

So it’s closer to an auto-battler/build puzzle than a memory or rhythm game. Your confusion is valuable feedback—I need to make the shopping phase and automatic combat clearer. Thanks for playing!