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I think you have a decent idea for this game, though the randomness & level design is what threw me off. Sometimes I would wait at a platform for the right keys to appear and they just wouldn't. Instead of giving the player random keys to use, you could manually add a list of keys (looping) and use that to design interesting situations.

I also didn't realize you could hold a key down at first. If you had better visual feedback for when you were holding onto a key, it would be more obvious.

Thanks for the detailed feedback. Pretty much agree with everything, the key randomness was just a "ran out of time" thing.

Just one thing I'm curious on, what was the issue with the level design. I know it's quite basic, I just wondered if there were any particular issues?