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(+1)

The core concept of time = health is really good but it took me a while to figure out that that was the mechanic. Maybe a tiny bit of tutorialisation or even a splash page with some story reason why Mr. Pivot here has seconds to live and can get time back by killing enemies.

This game's hard as ballz!

I like the character movement and their moveset, very cool. There's a special place in hell for those mug enemies. Having to fight stationary cubes is not the most stimulating, but I like the cubes that shoot at you and give you a fraction of a second to get out the way.

(1 edit)

the stationary ones were meant to be like either a zombie/ghoul with a minigun

which would rev up and fire if they had line of sight for too long but i forgot about making a sprite until it was too late, plus itch was crapping out+ my desktop's kinda shitty wifi capabilities caused me to upload with 20ish seconds left (the real anxiety inducing parts were trying to remember where i got the theme+footstep sounds before timeup)


also it was uploaded before they announced that they were accepting until 2PM