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angopatango

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A member registered Mar 10, 2021 · View creator page →

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Thanks! All credit goes to theChief, I just did the music :)

One of the most polished games i've played at this jam. Absolutely love the aesthetic; music and sound FX are superb.

Unfortunately I couldn't figure out how to beat the game and I was a bit unsure what the win condition was. Do you have to solve a bunch of secret puzzle rooms and then you're done? Do you have to solve a bunch of rooms and then the north room at the start of the game will open to reveal a boss?


I did get through "Icy Reception" though! What's up with "Lucky 8"? Any hints?

This game is so relatable! I hate when I'm on a zoom call with the boss and that turkey I put in the oven half an hour ago is starting burn, and while that's happening, I have a splitting headache, and while that's happening I have to defuse a bomb which I previously planted on kitchen table as a sort of military training exercise!

I joke, I joke. :)

This game is super cute, and I love the combination of the at home setting and warioware style mini games.

A note to all sound designers (and devs) who work on game jams: You can do a lot by just making sound effects with your mouth and recording it. iPhone microphone is good enough for lo-fi gamejam games. This game is proof that homemade sound effects are super cute and do the job. Bravo!

This game is so relatable! I hate when I'm on a zoom call with the boss and that turkey I put in the oven half an hour ago is starting burn, and while that's happening, I have a splitting headache, and while that's happening I have to defuse a bomb which I previously planted on kitchen table as a sort of military training exercise!

I joke, I joke. :)


This game is super cute, and I love the combination of the at home setting and warioware style mini games.

A note to all sound designers (and devs) who work on game jams: You can do a lot by just making sound effects with your mouth and recording it. iPhone microphone is good enough for lo-fi gamejam games. This game is proof that homemade sound effects are super cute and do the job. Bravo!

Put this on mobile and let the money roll in!

Fantastic game for math nerds and gamers of all experience levels. Very addictive!

Tiny note: The sound effects are way louder than the music, can be quite jarring.

The core concept of time = health is really good but it took me a while to figure out that that was the mechanic. Maybe a tiny bit of tutorialisation or even a splash page with some story reason why Mr. Pivot here has seconds to live and can get time back by killing enemies.

This game's hard as ballz!

I like the character movement and their moveset, very cool. There's a special place in hell for those mug enemies. Having to fight stationary cubes is not the most stimulating, but I like the cubes that shoot at you and give you a fraction of a second to get out the way.

The core concept of time = health is really good but it took me a while to figure out that that was the mechanic. Maybe a tiny bit of tutorialisation or even a splash page with some story reason why Mr. Pivot here has seconds to live and can get time back by killing enemies.

This game's hard as ballz!

I like the character movement and their moveset, very cool. There's a special place in hell for those mug enemies. Having to fight stationary cubes is not the most stimulating, but I like the cubes that shoot at you and give you a fraction of a second to get out the way.

The core concept of time = health is really good but it took me a while to figure out that that was the mechanic. Maybe a tiny bit of tutorialisation or even a splash page with some story reason why Mr. Pivot here has seconds to live and can get time back by killing enemies.

This game's hard as ballz!

I like the character movement and their moveset, very cool. There's a special place in hell for those mug enemies. Having to fight stationary cubes is not the most stimulating, but I like the cubes that shoot at you and give you a fraction of a second to get out the way.

FYI: Use WASD to move and hold SPACE to sprint.

Took me a  while to figure out that the location of the telephone and the levels are randomised. Every so often I was thrown in to a white void, I swear there was no to get out and pick up the phone.

Overall, I enjoyed this silly little game. Best walking animation evarrr! Art style is so MS paint it becomes quite endearing.

Definitely needs music (could literally just be a drum loop) and some more sound FX. Adding a ring to the telephone and making it location based would unlock this game a lot. Wouldn't be surprised if devs already had this in the pipeline.