Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

tying the movement of time and counting down and up depending on movement is really unique, kinda reminds me of superhot

was initially a bit confused about not being able to just jump over enemies n stuff tho

notes:

  • the “being trapped in the time loop” and enemies running out of bullets mechanics seem a bit confusing. im guessing you lose time overall by walking and if you hit enemies? still not fully sure what leads to enemies running out of bullets tho
  • the grab mechanic doesnt seem to do much either
  • slight bug with the timer where if you use a launch pad going backwards, it’ll rewind further than it should (infinite time glitch)

overall tho, really cool concept and the pixel art is awesome!

Thanks for playing! 
I was having trouble figuring out how to teach the player about the grab/takedown mechanic. The idea was that if you grab the bullet and rewind time past the point when the enemy would've shot you, the next time they shoot their gun jams.