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Wonderful! I deliberately play these as pick and play without reading instructions and let me say, I got it eventually and it was very satisfying.  I like the idea of balancing saving good weapons for larger groups vs using them lower in order meaning every round you will have access to them.

I think feedback effects when taking and dealing damage are needed. This has a lot of potential.

Glad you liked it! Fully agreed on damage feedback. We’re planning to add that in a post-jam patch, which will hopefully help everything feel a bit more responsive :)

Thanks for playing!!