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AfutureV

22
Posts
8
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A member registered Apr 23, 2021 · View creator page →

Creator of

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Great presentation and maybe the best thumbnail I have seen. Fantastic controls too, I like the warping on the sides.
I think it can be improved if the blue orbs were mathematically guaranteed to be reachable, at least with some leeway. Also I was going to praise the "mold" as a cool enemy only to notice later they were platforms lol.

I liked the loop and art. Good that more mechanics kept getting added later.

I like the colours used and the concept was novel.

This feels like it can be worked on a lot and be a good game in the future. A solid core is there.
Loved the characters and name. Maybe something could be used with them being alien, like their complaints being weird?

As a fan of Minesweeper I liked the game as is, really no issue gameplaywise. The rabbit was on the way but the core is solid.
I couldn't disagree more with the audio message, I can not imagine thinking the human element was ever missing in gaming or jams specifically. We all got lives, that is why I think it is cool that ratings are mostly by other devs too.

I liked the environment but rules were hard to grasp. I wish there was at least some indication of if the rules are limited to Only the cards or more. Like if the timer is at 47 do these numbers matter?

Took many times to draw and I'll take that. I did got shot up a couple of times

I wish there was an incentive to not just wait until there is no countdown, like maybe another countdown. But the UI was clean an sounds were a good fit.

Good synergy between art and music. Unfortunately could not get past the box but I really wanted to.

It was worth meeting 0

This feels like the kind of game streamers compete to see who can clear the table the fastest.

I like using the social concept of taking time to answer as the countdown.
I did find the controls clunky so it took me a few tries to finish, but the art was good.

My first perfect score of the Jam and it was all earned. 
The way this combines narrative and gameplay was very exceptional. The visual language was so strong that some scenes I knew exactly how they would play down the moment they started, and this was a great thing.


Our hardest fights are never just in the ring, Huge props for this one!

Wonderful! I deliberately play these as pick and play without reading instructions and let me say, I got it eventually and it was very satisfying.  I like the idea of balancing saving good weapons for larger groups vs using them lower in order meaning every round you will have access to them.

I think feedback effects when taking and dealing damage are needed. This has a lot of potential.

Was going to give up until I grasped the idea that I did not Have to use all clocks. Cute and wholesome story.

It has some issues like the time freezing needing to deplete between restarts, sometimes, and having some unintended diagonal movement. However the phone is a really cool feature that is very easy to expand on.

Did 10 runs. I liked knowing the path more and more but regretted upgrading speed. I wish I could have downgraded it with money too.

Simple concept that invites quick retries.

I thought the dialogue sound effects were too loud/overused, but the art was very clear in conveying all.

Very good vibes visually and aurally, but the dialogue threw me off a bit. There were some gaps I feel I should be able to pass through.

Overall very cool, Maybe with a less rigid style like pixels it could land itself better to crazier ideas. Like what would a circular one second level look like?

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I did many runs getting to the bottom without remembering the bat mechanic, but once I did I had fun. I especially like the whole "self made race" at the end while going up. I do think resources should carry over between days, both for game and narrative reasons.

Props to the music too, very catchy. I did have one issue, which is in fullscreen you exit with ESC, but the game also uses ESC. So I had a moment where I was stuck trying to unpause.

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Very stylish.  I like the commitment to pink and think it was well balanced and not an eyesore, but maybe longer sessions would be.

I did lose on purpose because it seemed like just clicking the highest number or the multiplier made me advance.

I liked the mechanic and thought the puzzles were very well designed. I think something like an ink trail would also have helped a bit, but generally it was very approachable.


I do think the font made it hard to read the numbers at first.

It was hard to "pick and play" but once I understood the mechanics it was a very fun experience. Great style and music. I especially liked when I got a second seed type and was about to say it was hiding my old one, but great thing is I could drag it.

I did get an issue after losing that I did not get returned to the title screen while I could still hover.