Great presentation and maybe the best thumbnail I have seen. Fantastic controls too, I like the warping on the sides.
I think it can be improved if the blue orbs were mathematically guaranteed to be reachable, at least with some leeway. Also I was going to praise the "mold" as a cool enemy only to notice later they were platforms lol.
AfutureV
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As a fan of Minesweeper I liked the game as is, really no issue gameplaywise. The rabbit was on the way but the core is solid.
I couldn't disagree more with the audio message, I can not imagine thinking the human element was ever missing in gaming or jams specifically. We all got lives, that is why I think it is cool that ratings are mostly by other devs too.
My first perfect score of the Jam and it was all earned.
The way this combines narrative and gameplay was very exceptional. The visual language was so strong that some scenes I knew exactly how they would play down the moment they started, and this was a great thing.
Our hardest fights are never just in the ring, Huge props for this one!
Wonderful! I deliberately play these as pick and play without reading instructions and let me say, I got it eventually and it was very satisfying. I like the idea of balancing saving good weapons for larger groups vs using them lower in order meaning every round you will have access to them.
I think feedback effects when taking and dealing damage are needed. This has a lot of potential.
Was going to give up until I grasped the idea that I did not Have to use all clocks. Cute and wholesome story.
It has some issues like the time freezing needing to deplete between restarts, sometimes, and having some unintended diagonal movement. However the phone is a really cool feature that is very easy to expand on.
I did many runs getting to the bottom without remembering the bat mechanic, but once I did I had fun. I especially like the whole "self made race" at the end while going up. I do think resources should carry over between days, both for game and narrative reasons.
Props to the music too, very catchy. I did have one issue, which is in fullscreen you exit with ESC, but the game also uses ESC. So I had a moment where I was stuck trying to unpause.
It was hard to "pick and play" but once I understood the mechanics it was a very fun experience. Great style and music. I especially liked when I got a second seed type and was about to say it was hiding my old one, but great thing is I could drag it.
I did get an issue after losing that I did not get returned to the title screen while I could still hover.




