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Audio a bit discombobulated makes it a bit jarring.

I see the vision of the game but I feel like the signaling to the player could use some work to make it a bit more navegable. The tinyness didn't help either.

It fits the brief to perfection and would loooove to play a game that makes this mechanic a flow state experience.

sorry to hear about the audio! can i ask what was happening with it? oftentimes the music and sfx will lag if graphics acceleration is off on your browser.

thank you for the feedback!

It wasn't a bug! BGM and SFX were not normalized (volume wise) and the music track could use a little EQ, felt a bit shrill for a looping track