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(+2)

Interesting idea! I could see this to be develop into a full game. I think the frying countdown don't need to accelerate between cooked and burnt instead the complexity comes from the variety of the enemy and unit you have so player need to manage more about what to cook and how many ingredients i need to juggle. I think it's better to make it auto select once I arrange the dishes rather than drag it to the unit (maybe I could toggle which unit I want to serve and which I don't?). I really enjoy the game! 

(+2)

Thank you so much for the thoughtful feedback! I really like your idea of making the difficulty come more from managing different units, enemies, and ingredients rather than speeding up the burning timer. The auto-serving system with unit toggles also sounds like a great quality-of-life improvement. I’ll definitely keep these ideas in mind if I continue developing the game!😆